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	<updated>2026-07-31T22:38:25Z</updated>
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		<title>Main Page</title>
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		<updated>2026-07-22T20:05:37Z</updated>

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&lt;div&gt;{{DISPLAYTITLE:Heaven Will Be Mine}}{{Infobox|above=Heaven Will Be Mine|header1=Released|data2=July 25, 2018|subheader=Visual Novel by [https://mammonmachine.com Aevee Bee] and [https://max.pictures Max Schwartz]|image=[[File: HWBM cover.png |200px]]|caption=Official cover art|data5=[https://store.steampowered.com/app/836450/Heaven_Will_Be_Mine/ store.steampowered.com]|header3=Where to play|data4=[https://pillowfight.itch.io/heaven-will-be-mine itch.io]|data6=[https://apps.apple.com/us/app/heaven-will-be-mine/id1443990923 apps.apple.com]}}&amp;lt;strong&amp;gt;Welcome to the official Exothermic Wiki for &#039;&#039;Heaven Will Be Mine&#039;&#039;.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heaven Will Be Mine&#039;&#039; (&#039;&#039;HWBM&#039;&#039;) is a sci-fi [[wikipedia:Visual_novel|visual novel]] written by [https://mammonmachine.com Aevee Bee] with art from [https://max.pictures Max Schwartz] and music from [https://aleclambert.com Alec Lambert]. It was released to [https://store.steampowered.com Steam] on July 25, 2018&amp;lt;ref&amp;gt;https://store.steampowered.com/app/836450/Heaven_Will_Be_Mine/&amp;lt;/ref&amp;gt; and published via [https://pillowfight.io Pillow Fight Games]. It is available on Windows, MacOS, Linux, and iOS.  &lt;br /&gt;
&lt;br /&gt;
The player can select from three [[:Category:Characters|characters]] to play as, each having their own storyline and perspective. The player will also be faced with choices to make as each character, which impact the character&#039;s loyalty to the governing [[:Category:Factions|factions]], romantic relationships, and outcome of the overall story.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See also: [[History of Heaven Will Be Mine]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HWBM&#039;&#039; takes place in an alternate version of the 1980s&amp;lt;ref&amp;gt;https://www.tumblr.com/worstgirlsgames/164544883941/welcome-everyone-this-the-development-blog-for&amp;lt;/ref&amp;gt; where humanity is capable of space travel. This was achieved due to the game timeline&#039;s Cold War, where humanity detected an alien presence, and deemed it hostile, preparing to attack. All nations of Earth joined forces to find a way engage in combat and travel in space, and the result of this Space Program were the [[Ship-Self|Ship-Selves]]: large humanoid ships that connect directly with a single pilot, allowing them to extend their senses to the ship (i.e., seeing and feeling through the ship). Another outcome of this combined effort was the [[Lunar Gravity Well]], which allows humans to survive in space without the need for conventional protection.&lt;br /&gt;
&lt;br /&gt;
Once space travel was achieved, the alien presence - which had been dubbed the [[Existential Threat]] due to its alleged danger to all of humanity - was revealed to be a shadow created humanity&#039;s own gravitational presence. This shadow was easily destroyed, and following this Earth ruled the Space Program a failure, and called all colonies to return back to Earth with the help of the remaining members of the International Space Program, the [[Memorial Foundation]]. In response, the human colonies in space declared independance, forming the [[Cradle&#039;s Graces]] faction. Meanwhile a third faction, [[Celestial Mechanics]], is formed during the fight for humanity&#039;s future. Rejecting the choice of returning to Earth or staying in space, their main objective is to eschew their humanity altogether. &lt;br /&gt;
&lt;br /&gt;
The game starts during the resulting stalemate between Cradle&#039;s Graces, Celestial Mechanics, the Memorial Foundation.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See also: [[Plot of Heaven Will Be Mine]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plot goes here ([[mediawikiwiki:Extension:Spoilers|Spoilers]]!?)&lt;br /&gt;
&lt;br /&gt;
The events of the game take place over the course of nine days. Each day, the player (as their selected character) embarks on a mission, played through as chapters of the visual novel. Before starting a mission, the player can access their comms and speak to various other characters. &lt;br /&gt;
&lt;br /&gt;
Each mission has one decision for the player to make, which impacts that character&#039;s loyalty to the three factions. The player&#039;s current loyalties can be seen from the mission control screen before starting a mission. All decision explicitly state which faction they will increase loyalty for: A decision will always favor one faction, and will either state that they are betraying the player&#039;s chosen faction, or if they are remaining loyal. (eg. &amp;quot;&#039;&#039;&#039;[LOYAL]&#039;&#039;&#039; Outcome favors Memorial Foundation&amp;quot; if the player has chosen Saturn, and &amp;quot;&#039;&#039;&#039;[BETRAY]&#039;&#039;&#039; Outcome favors Memorial Foundation&amp;quot; if they player has chosen Pluto or Luna-Terra).&lt;br /&gt;
&lt;br /&gt;
By the end of the eight days, the player will receive an [[Endings|ending]] based on their final loyalties. There are three main endings, one for each faction. The endings have small differences in perspective depending on which character is selected, but the overall narrative beats are independent of the character chosen. &lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;secret ending&amp;quot; that plays if the player reaches the end with their loyalties evenly divided. The secret ending finishes with a final choice for the player to select which ending they wish to experience.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions (FAQs) ==&lt;br /&gt;
&lt;br /&gt;
=== What kind of game is &#039;&#039;HWBM?&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Heaven Will Be Mine&#039;&#039; is a Visual Novel, a type of video game with a relative lack of in-depth mechanics. Players interact with the game almost exclusively by clicking their mouse or pressing a button on their keyboard, and the focus of the game itself is on exposition and delivery of its story rather than reflexes or skill. &lt;br /&gt;
&lt;br /&gt;
Players looking for games with similar themes to &#039;&#039;HWBM&#039;&#039; with more engaging mechanics might be interested in [https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/ ARMORED CORE™ VI FIRES OF RUBICON™], [https://store.steampowered.com/app/1148760/I_Was_a_Teenage_Exocolonist/ I Was a Teenage Exocolonist], or [https://store.steampowered.com/app/1262350/SIGNALIS/ SIGNALIS] .&lt;br /&gt;
&lt;br /&gt;
=== Which character should new players start with? ===&lt;br /&gt;
New players should start with [[Saturn]], as her playthrough provides the most context for the concepts of the game. Players who have a better understanding of the story, or who are already familiar with mecha fiction tropes should start with [[Luna-Terra]]. Players with a more thorough understanding of the game&#039;s themes may wish to play as [[Pluto]], as her playthrough engages with these themes more directly.&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?id=1469841181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How many playthroughs are necessary to experience all content? ===&lt;br /&gt;
In order to experience all possible content in &#039;&#039;Heaven Will Be Mine&#039;&#039;, a minimum of nine full playthroughs is necessary: the player must play as each character three times and get each faction&#039;s ending each time, with one playthrough using strategically selected decisions during missions to divide loyalty and unlocking the secret ending.&lt;br /&gt;
&lt;br /&gt;
However, since the game lacks a mechanic for skipping dialogue, and a lot of content overlaps between the characters, only two full playthroughs as different characters are recommended. In these playthroughs, the player will experience all missions and two endings (if loyalties are different for each playthrough).&lt;br /&gt;
&lt;br /&gt;
== Game Credits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Writer&lt;br /&gt;
|Aevee Bee&lt;br /&gt;
|-&lt;br /&gt;
|Art &amp;amp; Creative Direction&lt;br /&gt;
|Max Schwartz&lt;br /&gt;
|-&lt;br /&gt;
|Music &amp;amp; Sound Effects&lt;br /&gt;
|Alec Lambert&lt;br /&gt;
|-&lt;br /&gt;
|UI / Design&lt;br /&gt;
|Christopher Simon&lt;br /&gt;
|-&lt;br /&gt;
|Additional Artwork&lt;br /&gt;
|Erica June Lahaie&lt;br /&gt;
|-&lt;br /&gt;
|Producer &amp;amp; Tech Artist&lt;br /&gt;
|Jo Kreyling&lt;br /&gt;
|-&lt;br /&gt;
|Technical Lead&lt;br /&gt;
|Conrad Kreyling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://pillowfight.io/heaven-will-be-mine &#039;&#039;HWBM&#039;&#039; on Pillow Fight Games]&lt;br /&gt;
* [[wikipedia:Heaven_Will_Be_Mine|&#039;&#039;HWBM&#039;&#039; Wikipedia Page]]&lt;br /&gt;
* [https://hwbm.fandom.com/wiki/Heaven_Will_Be_Mine &#039;&#039;HWBM&#039;&#039; Fandom Wiki]&lt;br /&gt;
* [https://tvtropes.org/pmwiki/pmwiki.php/VisualNovel/HeavenWillBeMine &#039;&#039;HWBM&#039;&#039; TV Tropes Page]&lt;br /&gt;
* [https://fanlore.org/wiki/Heaven_Will_Be_Mine &#039;&#039;HWBM&#039;&#039; Fanlore Page]&lt;br /&gt;
* [https://www.pcgamingwiki.com/wiki/Heaven_Will_Be_Mine &#039;&#039;HWBM&#039;&#039; PCGamingWiki Page]&lt;br /&gt;
* [https://www.metacritic.com/game/heaven-will-be-mine/ &#039;&#039;HWBM&#039;&#039; Metacritic]&lt;br /&gt;
* [https://howlongtobeat.com/game/59503/reviews/score/1 &#039;&#039;HWBM&#039;&#039; HowLongToBeat]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>209.222.0.252</name></author>
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	<entry>
		<id>https://heavenwillbemine.exothermic.wiki/index.php?title=History_of_Heaven_Will_Be_Mine&amp;diff=26</id>
		<title>History of Heaven Will Be Mine</title>
		<link rel="alternate" type="text/html" href="https://heavenwillbemine.exothermic.wiki/index.php?title=History_of_Heaven_Will_Be_Mine&amp;diff=26"/>
		<updated>2026-07-22T19:42:06Z</updated>

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&lt;div&gt;&#039;&#039;Heaven Will Be Mine&#039;&#039; takes place in an alternate version of the 1980s. While the entirety of the game takes place at an unknown date and time, there are several points in the game where historical information is presented to the player, in the form of intercepted correspondance to and from members of the different [[factions]]. &lt;br /&gt;
&lt;br /&gt;
The following section is a timeline of these events. Note that, while the events are presented in chronological order on this page, they are presented to the player out of order when playing the game.&lt;br /&gt;
&lt;br /&gt;
== 1950s ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;July 29, 1958:&#039;&#039;&#039; An Existential Threat is detected in outer space. As a result, the Memorial Foundation International Executive Committee is granted international authority. &amp;quot;Unified human peace&amp;quot; is established, and the space program begins.&lt;br /&gt;
&lt;br /&gt;
== 1960s ==&lt;br /&gt;
* &#039;&#039;&#039;September 12, 1963:&#039;&#039;&#039; Lagrange Point 5 is colonized. The facility is used to train the first generations of [[Ship-Self]] pilots. No other artificial colonies are successfully created.&lt;br /&gt;
&lt;br /&gt;
== 1970s ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;August 31, 1978:&#039;&#039;&#039; The artificial colonies on [[Ares]] are declared a failure, due to being unable to sustain their terraforming engines and gravity furnaces.&lt;br /&gt;
* &#039;&#039;&#039;January 1, 1979:&#039;&#039;&#039; The International Space Program is decommissioned.&lt;br /&gt;
&lt;br /&gt;
== 1980s ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;January 1, 1980:&#039;&#039;&#039; The Memorial Foundation Native Sphere Existential Safety Divison issues the Return Resolution, stating their goal of returning all humans to Earth, citing a lack of future for humanity in space.  Cradle&#039;s Graces declares its independence from the Memorial Foundation, stating its intent to colonize the stars.&lt;br /&gt;
* &#039;&#039;&#039;January 2, 1980:&#039;&#039;&#039; The colony at Lagrange Point 5 is destroyed by the Memorial Foundation, with the support of Earth.&lt;br /&gt;
* &#039;&#039;&#039;January 25, 1981:&#039;&#039;&#039; Amid rising tensions between Cradle&#039;s Graces and the Memorial Foundation, Earth designate all humans still in space as an Existential Threat in order to justify their execution.&lt;/div&gt;</summary>
		<author><name>209.222.0.252</name></author>
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